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Spectral Sleuth

Summary

For the GameLab class at FIEA, I worked as a programmer with a team of 15 on a theme park dark ride with an AI Interactor. My primary responsibility on the team was to implement cart reactions, such as facing a certain direction and changing the cart speed, on scripted cues. I was able to create a system that made it easy for designers to place cues throughout the ride to turn the cart a certain way. I enjoyed working on this project because I've always been interested in theme parks, and I have always wanted to work on a theme park ride myself.

TriggerDirectionConstruction
TriggerOverlap
CartFaceRight
SpeedChangePart1
SpeedChangePart2
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