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Caesura

Summary

A third person action adventure game made with a team of 20 using Unreal Engine 5. I worked on both gameplay and metrics collection.

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Metrics Gathering

One of the things I worked on was metrics collection for playtests. I devised a way to gather data points like number of times the player dashed via Blueprint and wrote those to a CSV file using C++ at the end of a play session.

Respawn System

I also worked on a respawn system for when the player dies. Designers would place respawn points in their levels. Then, they would specify what combat arenas they would tied to, so enemies could be reawakened when the player respawns.

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